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Konami unsure why Metal Gear Solid V's 'Nuclear Disarmament' event triggered

Konami unsure why Metal Gear Solid V's 'Nuclear Disarmament' event triggered

But despite speculation from fans, it seems unlikely that Konami pulled the trigger on the reveal, as the company itself is actively investigating why the scene displayed. Some players have also laid out detailed complaints that certain players' nukes are impossible to disarm thanks to a seeming glitch in the server code. The studio only knows that the cinematic triggered before every person's nuclear weapons had been disarmed. There was one problem, however. However, PC MGSV users discovered on February 2 that the cutscene had triggered prematurely.

Even if it was just a glitch, the cutscene trigger could bring new attention to groups like Reddit's Metal Gear Anti-Nuclear, which has been trying for months to organize players around stealing and disarming others players' nukes in-game.

"Konami can remain as silent as they want, this doesn't change facts", another said.

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The nuclear disarmament event was triggered in the Steam version of METAL GEAR SOLID V: THE PHANTOM PAIN on Feb 2nd at approximately 12:00 GMT. We are still investigating, but can confirm that the event was triggered while the nuke count hadn't reached zero.

Here's what players found when they uncovered Peace Day, an nearly idealistic ending for a game so deeply grounded in war. "As it's hard to make player feel "anti-war, anti-nuke" like a movie can do, what I've tried was to make something only game can do", he wrote on Twitter. The number is so large that players believe it increased into a negative number that caused the game to act as if no more nukes were present.

On Twitter this weekend, the official Metal Gear account made a small series of tweets about the ending, known as "Peace Day", which is now available to watch on YouTube. But with only 331 nukes on the Xbox One, we might see this cutscene again very soon.