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#GamingBytes: Is Google Stadia the future of gaming?

#GamingBytes: Is Google Stadia the future of gaming?

Google Stadia gaming platform will require a 25Mb/s of internet connection for 1080P @60FPS gaming while the user will need a 30Mb/s of internet speed to play in 4K. Game stats and save files can be saved in the cloud as well, which makes it easier to play on different platforms as well.

"For the vast majority of PC and console gamers, Stadia is going to offer an objectively worse game experience - more latency, worse picture quality - in return for convenience features that few will find all that important". Money-making options could include selling game subscriptions the way Netflix charges for access to streaming television. If Google does this right we can make a bigger opportunity for everybody in the games industry.

The YouTube integration will also pave the way for professional game streamers to invite their followers to play with them during matches.

Ubisoft, known for Assassin's Creed and other titles, said it would be working with Google.

On the other hand, Jeffery Chan, former general manager of AirAsia Saiyan, said Stadia is "not an impressive move" and might not be the gap in the video games industry that needs to be filled.

However, it is worth noting that the retailer has been quietly talking to industry representatives about this at the Game Developers Conference this week. "It is every gamer's dream to have an entire room dedicated to video games", he explained.

In order for a game to be fun, the responsiveness of it needs to be nearly instant.

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"When players use Stadia, they'll be able to access their games at all times, and on virtually any screen".

Google also reckons it's solved the problem of multiplayer lag.

"In a flawless world for Google, it would be an ad-based model as the company isn't that successful in "for-pay" services", Moor Insights & Strategy principle analyst Patrick Moorhead told the site.

Haggstrom thinks the Google service is likely to adopt a similar approach to the mega-popular Fortnite, which doesn't charge players to download its game, but instead allows for in-game purchases of "skins" and other cosmetic items.

Nonetheless, one way that Google has changed the playing field is stripping even more of the limitations that gamers face when they want to play a certain game.

"It is a public record that in 2019, Google will be spending $13 [$AU18] billion in infrastructure and capital expenditure", Harrison told the site.